LOD meshes Import with 90° rotation?

I fixed this and my PR has been accepted by Epic, so it should definitely be fixed in 4.11, it may be in 4.10, but I’m not sure if I made the cut off before branch or if it has been integrated across to the 4.10 branch. For reference, it is this change:

https://github.com/EpicGames/UnrealEngine/pull/1413

Tommy.