Ok so best is subjective, we have highest visible quality and also time which for an indie is often a high priority.
My modelling skills are somewhat outdated and I’m very grateful the tris count has increased over the years as that used to be a major drawback for me. How we have to consider LoD more in this world of high res gaming.
I’ve seen ue4 has an auto lod feature which would save a lot of time over manually reducing each models count, there’s simplygon and decimator too. How do they all stack up? Any recommendations?
Appreciate any and all feedback.