Lock Movement, but still Rotate

Hi guys.

I have a jump animation which works quite good.
When the Player presses Space, the movement is locked and an animation is played (Character squatting).
When the Player presses a direction while the Character is playing this animation, the direction should be choosed. At the moment, the player only jumps upwards or forwards.
Now I want to implement that the player can rotate while the animation plays.
Unfortunately, I can’t use “Add Movement Input” with an empty value for just rotation.

Does someone has a solution for this?