looks like you’re using a dot product to blend between rock and grass. maybe you’re using the world align blend function which contains the dot product…
whatever the case the issue is that your up vector is in world space.
0,0,1 -> transform vector local to world -> world align blend function(in world vector)
Could not get the material i used originally to work with what you suggested but it does work with more simple texturing so it will have to do for now until i gt it sorted out. thx for the info.
Hi **IndieGameCove **just wanted to let you know that your suggestion did resolve the issue i was having with the texture, it was just me who was too newbie to get what you meant.
Thx for the help, i have marked this post as resolved