Hi just a question.
Is it possible to lock the orientation of a terrain material so it does not change when rotating a terrain as shown below?
Currently it is set at 45 degree in B and loses the details but i want to retain the look from A and still be able to rotate it 360.
Is there a feature in Ue4 that can do that in any way? or other workaround to achieve it?
Note that the final landscape material used is irrelevant as its the possibility of doing itself thats important.