# Lock actor or camera position

**URL:** <https://forums.unrealengine.com/t/lock-actor-or-camera-position/377309>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, lock, question\
**Created:** [November 24, 2016, 2:31pm UTC](https://forums.unrealengine.com/t/lock-actor-or-camera-position/377309 "2016-11-24T14:31:05Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![ChrisBradwell](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/chrisbradwell/32/1068836_2.png) [@ChrisBradwell](https://forums.unrealengine.com/u/ChrisBradwell)\
**Post date:** [November 24, 2016, 2:31pm UTC](https://forums.unrealengine.com/t/lock-actor-or-camera-position/377309/1 "2016-11-24T14:31:05Z")

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How do you lock camera or actor in the editor so you don’t accidently move it?

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**Author:** ![ChrisBradwell](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/chrisbradwell/32/1068836_2.png) [@ChrisBradwell](https://forums.unrealengine.com/u/ChrisBradwell)\
**Post date:** [November 24, 2016, 2:34pm UTC](https://forums.unrealengine.com/t/lock-actor-or-camera-position/377309/2 "2016-11-24T14:34:32Z")

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Right-click on the actor in the viewport or outliner and near the bottom of the menu go to Transform\>Lock Actor Movement.  
That would be helpful as a tiny icon on the actors transform panel.

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**Author:** ![anonymous\_user\_00470ae5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_00470ae5](https://forums.unrealengine.com/u/anonymous_user_00470ae5)\
**Post date:** [October 20, 2017, 4:27pm UTC](https://forums.unrealengine.com/t/lock-actor-or-camera-position/377309/3 "2017-10-20T16:27:16Z")

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When the camera is locked in this way, it’s still possible to rotate the camera while looking through it. Is there a way to prevent this?

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**Author:** ![ChrisBradwell](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/chrisbradwell/32/1068836_2.png) [@ChrisBradwell](https://forums.unrealengine.com/u/ChrisBradwell)\
**Post date:** [December 11, 2017, 10:29am UTC](https://forums.unrealengine.com/t/lock-actor-or-camera-position/377309/4 "2017-12-11T10:29:07Z")

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I can’t find a way to prevent rotating it. Annoying isn’t it.

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**Author:** ![Nightwolf](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nightwolf/32/917179_2.png) [@Nightwolf](https://forums.unrealengine.com/u/Nightwolf)\
**Post date:** [May 17, 2024, 10:30pm UTC](https://forums.unrealengine.com/t/lock-actor-or-camera-position/377309/5 "2024-05-17T22:30:27Z")

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I know this is years too late but on your camera movement input just attach a branch and a boolean  
for me if isdead is my condition

 ![Screenshot 2024-05-17 172956](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/9/b/99bfa3653ad6d655061488ce73caeca6e8ece16e.png)

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [June 16, 2024, 10:30pm UTC](https://forums.unrealengine.com/t/lock-actor-or-camera-position/377309/6 "2024-06-16T22:30:35Z")

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