# LocHub 1.2.0: AI-assisted localization in the editor, now from any source language

**URL:** <https://forums.unrealengine.com/t/lochub-1-2-0-ai-assisted-localization-in-the-editor-now-from-any-source-language/2837419>\
**Category:** Showcase\
**Tags:** tool, unreal-engine, translation, localization\
**Created:** [October 5, 2026, 3:09pm UTC](https://forums.unrealengine.com/t/lochub-1-2-0-ai-assisted-localization-in-the-editor-now-from-any-source-language/2837419 "2026-10-05T15:09:46Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![dmitri2812](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dmitri2812](https://forums.unrealengine.com/u/dmitri2812)\
**Post date:** [October 5, 2026, 3:09pm UTC](https://forums.unrealengine.com/t/lochub-1-2-0-ai-assisted-localization-in-the-editor-now-from-any-source-language/2837419/1 "2026-10-05T15:09:46Z")

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LocHub is an editor plugin for Unreal Engine 5.6–5.8 for AI-assisted localization. It translates your project’s text with the AI provider you choose, under your own key. Built-in checks and an optional second AI catch the problems. You review everything in one grid inside the editor, and LocHub pulls the result back into Unreal’s own localization archives and `.locres`.

![Review queue](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/a/3/1a36cb0b8ffde1a9f966f46ced6250acecc0dc80.gif)

**New in 1.2.0**

- **Any source language.** LocHub translates from the localization target’s native culture. A game written in Chinese sets **Setup Native Culture** to `zh-Hans` and translates into English, Japanese, Korean or anything else.
- Cost estimates count each Chinese, Japanese or Korean character as one token.

**What it checks**

- Format arguments (`{0}`, `{PlayerName}`), plural forms for every target language and rich-text tags are validated twice: once by LocHub, and again by Unreal’s own validator right before anything is written. Broken text cannot be approved, not even by hand.
- Supported providers are Claude, OpenAI, Gemini, DeepSeek and Grok, plus any OpenAI-compatible endpoint, including local models through Ollama or LM Studio.
- Human edits are never overwritten by the AI, and every job has a hard spending cap.

**Links**

- Source: [GitHub - DmVergasov/LocHub: AI-assisted localization for Unreal Engine 5.6–5.8: translate with your own AI (Claude, GPT, Gemini, DeepSeek, local Ollama), auto-validated, reviewed in-editor · GitHub](https://github.com/DmVergasov/LocHub)
- Fab: [LocHub - AI Assisted Localization System | Fab](https://www.fab.com/listings/aaf6a7ae-e02e-4975-91b4-129e2456e491)
- Guide: [Localize an Unreal Engine 5 game with a local LLM](https://dmvergasov.github.io/LocHub/2026/10/05/localize-unreal-with-a-local-llm.html)

**License.** Source-available under the Business Source License 1.1. It is free for non-commercial use: personal projects, education, game jams and free games. A commercial license is available on Fab.
