# Locate Asset in Project 

**URL:** <https://forums.unrealengine.com/t/locate-asset-in-project/2653423>\
**Category:** Roadmap\
**Tags:** fab, ue-uefn-plugins\
**Created:** [June 9, 2025, 10:22pm UTC](https://forums.unrealengine.com/t/locate-asset-in-project/2653423 "2025-06-09T22:22:07Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Hourences](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hourences/32/1057442_2.png) [@Hourences](https://forums.unrealengine.com/u/Hourences)\
**Post date:** [June 9, 2025, 10:22pm UTC](https://forums.unrealengine.com/t/locate-asset-in-project/2653423/1 "2025-06-09T22:22:07Z")

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### **Status**

Pending

Ability to locate a Fab asset in a UE Project.

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<div class="post-metadata">

**Author:** ![Dragon\_thegreat1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dragon\_thegreat1](https://forums.unrealengine.com/u/Dragon_thegreat1)\
**Post date:** [October 6, 2025, 4:29pm UTC](https://forums.unrealengine.com/t/locate-asset-in-project/2653423/2 "2025-10-06T16:29:47Z")

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It would be very helpful if we could also decide prior to downloading a fab asset into a Unreal project where the asset would be downloaded to in the content structure.

Having to download things and then move them everyime is annoying, especially because moving folders always leaves things behind making the file structure a mess.
