# Localization for DLCs and modular game features

**URL:** <https://forums.unrealengine.com/t/localization-for-dlcs-and-modular-game-features/2707368>\
**Category:** Pipeline & Plugins\
**Tags:** dlc, unreal-engine\
**Created:** [March 19, 2026, 2:38pm UTC](https://forums.unrealengine.com/t/localization-for-dlcs-and-modular-game-features/2707368 "2026-03-19T14:38:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Mattias.Lindblad](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mattias.Lindblad](https://forums.unrealengine.com/u/Mattias.Lindblad)\
**Post date:** [March 19, 2026, 2:38pm UTC](https://forums.unrealengine.com/t/localization-for-dlcs-and-modular-game-features/2707368/1 "2026-03-19T14:38:42Z")

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We’re developing a few DLCs for our main game, and we’d like to localize them in a similar way as we have with our main game. The DLCs are all isolated and intended to be extended (optional) campaigns for the main game. Are there established pipelines with how we can localize content in our DLC plugins (which are game features) without any changes/additions to our main game assets? I.e no changes to `DefaultXXX.ini`, no changes to `Project/Content/` or similar?

The Localization Dashboard seems to be unable to handle serializing localized files in multiple modules. It only allows for “Project” (main game) and “Engine”.

Any pointers to an isolated workflow would be much appreciated.
