# Local WildCard type won't update

**URL:** <https://forums.unrealengine.com/t/local-wildcard-type-wont-update/405640>\
**Category:** Blueprint\
**Tags:** macro, unreal-engine, bug-report, Blueprint, question\
**Created:** [September 28, 2017, 7:47am UTC](https://forums.unrealengine.com/t/local-wildcard-type-wont-update/405640 "2017-09-28T07:47:57Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Jack\_Myth](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jack\_Myth](https://forums.unrealengine.com/u/Jack_Myth)\
**Post date:** [September 28, 2017, 7:47am UTC](https://forums.unrealengine.com/t/local-wildcard-type-wont-update/405640/1 "2017-09-28T07:47:57Z")

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I meet a problem.  
when I use Local WildCard note in Macro,I find it’s type won’t update:

![214991-0.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/5/2/d520411c10d419694d2f8db963b6a28f2b9735a4.jpeg)

It cause the blueprint compile error.  
I can not let it to become any specific type even if connect it to an set note:

![214993-1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/1/6/b16b3c35967fd8ce701171847518f83613c7801c.jpeg)

I find this bug on UE 4.17.2+VXGI.

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**Author:** ![Elitic](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Elitic](https://forums.unrealengine.com/u/Elitic)\
**Post date:** [January 31, 2018, 4:11pm UTC](https://forums.unrealengine.com/t/local-wildcard-type-wont-update/405640/2 "2018-01-31T16:11:21Z")

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Same problem is for “Local Array of Wildcards” (UE4.18.3)

 ![229045-array-wildcard.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/3/b/33b86a6dee0b8ffba1fe98b25113dc9986700760.png)
