I have Tom Looman’s outline material but I’m unable to make it work on Oculus Quest with OpenGL ES3.1, it works fine in editor.
I wonder if some part of this material is unsupported on mobile.
It requires **Render Custom Depth **on the mesh, and **Custom Depth With Stencil Enabled **set in the project settings (which is in the post-process section, so surely I guess this is a post-process feature?)
Is there a way to fix it to work? Or some alternative solution I could look into?