# Local multiplayer blueprint tutorial ???

**URL:** <https://forums.unrealengine.com/t/local-multiplayer-blueprint-tutorial/71563>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [August 15, 2016, 5:55pm UTC](https://forums.unrealengine.com/t/local-multiplayer-blueprint-tutorial/71563 "2016-08-15T17:55:10Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Samuelb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Samuelb](https://forums.unrealengine.com/u/Samuelb)\
**Post date:** [September 15, 2016, 10:51am UTC](https://forums.unrealengine.com/t/local-multiplayer-blueprint-tutorial/71563/5 "2016-09-15T10:51:55Z")

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I’ve been trying to make a basic local multiplayer 1v1 for a week now, i can’t manage to get 2 controllable characters to spawn with one camera. Some tips/screenshots would be much appreciated.

I use this tutorial to create the camera (it works pretty much the way i want, zooms out and in

 ![cameraexample.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/e/0/e0504f86f5e19cff56d30b1def3d7ac33d7fa0e6.jpeg) when player moves)

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When i try using create player this happens:

 ![createplayer result.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/8/d/8d741fde1adee39c0f106a511ca2dbef97ebc9ff.jpeg)

I’ve also tried creating new controllers and possessing them, the result is always only spawning one playable character.

- Samuelb

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