# Local Height Fog always comes with black pixels in foreground

**URL:** <https://forums.unrealengine.com/t/local-height-fog-always-comes-with-black-pixels-in-foreground/1805418>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, question\
**Created:** [April 15, 2024, 8:49pm UTC](https://forums.unrealengine.com/t/local-height-fog-always-comes-with-black-pixels-in-foreground/1805418 "2024-04-15T20:49:36Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Philiop14](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Philiop14](https://forums.unrealengine.com/u/Philiop14)\
**Post date:** [April 15, 2024, 8:49pm UTC](https://forums.unrealengine.com/t/local-height-fog-always-comes-with-black-pixels-in-foreground/1805418/1 "2024-04-15T20:49:36Z")

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hi there

 ![Bildschirmfoto 2024-04-15 um 21.41.51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/3/3/1333ddd29ec845554bacf1736dec12f86b565ce4.jpeg)

as you can see, my local height fog ist always surrounded by black pixelated blocks and is always rendered in the foreground. it usually works fine. I didn’t change parameters, that would affect this (knowingly). in a new map within this project, I have the same issue. in new projects, it works as supposed.  
I think it just appeared after a project packaging, but I can’t really tell, since I tested different things and had the Local Height Fog turned off for a while. what might packaging do, to cause a permanent issue?  
i don’t feel comfortable yet, to report an official bug. I also don’t want to waste to much time with this. I could rebuild everything in a new project, but id rather solve it in this one.  
on top I don’t want to run into this issue again, since local height fog seems to be a mess sometimes, especially on Mac - most problems are unsolved, unanswered even.

system (14" MacBook Pro)  
m3 max 16/40 core, 64gb (I can do almost anything and the fans won’t even turn on - its a wonderful experience so far - so please no Mac hate)  
ue 5.3.2

thanks for your time  
philiop

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**Author:** ![Philiop14](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Philiop14](https://forums.unrealengine.com/u/Philiop14)\
**Post date:** [April 16, 2024, 11:28am UTC](https://forums.unrealengine.com/t/local-height-fog-always-comes-with-black-pixels-in-foreground/1805418/2 "2024-04-16T11:28:25Z")

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I found out, that deleting the project and starting a new one under the same name keeps the problem.  
where are possible files, that could store such an issue?  
EDIT  
NOT TRUE, “SOLUTION” IN NEXT REPLY

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**Author:** ![Philiop14](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Philiop14](https://forums.unrealengine.com/u/Philiop14)\
**Post date:** [April 16, 2024, 11:43am UTC](https://forums.unrealengine.com/t/local-height-fog-always-comes-with-black-pixels-in-foreground/1805418/3 "2024-04-16T11:43:43Z")

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I found the problem:  
Local Height Fog is completely dependent on having a Volumetric Cloud Actor + having checked “Visible”.  
Why? Idk. Please confirm this is a bug and that I didn’t miss the dependency.  
Cheers.

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**Author:** ![Philiop14](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Philiop14](https://forums.unrealengine.com/u/Philiop14)\
**Post date:** [April 26, 2024, 12:12pm UTC](https://forums.unrealengine.com/t/local-height-fog-always-comes-with-black-pixels-in-foreground/1805418/4 "2024-04-26T12:12:25Z")

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anyone?

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**Author:** ![ivanhurzeler](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ivanhurzeler](https://forums.unrealengine.com/u/ivanhurzeler)\
**Post date:** [August 19, 2024, 4:32am UTC](https://forums.unrealengine.com/t/local-height-fog-always-comes-with-black-pixels-in-foreground/1805418/5 "2024-08-19T04:32:16Z")

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thanks for this solution you just saved me hours and hours while I’m on deadline!
