hey guys…
can anyone explain to me how DLC/updates works or how can I make one using unreal engine
and to be more specific
lets say that the project is on windows
and I am making a FPS game
is there a way to add extra weapons to the game even if the weapon is made with blueprints?
or a way to make a weapons folder with the game
whenever you want to add a weapon you can just throw a custom file there and the game will read it and import it when it starts ?
hey guys…
can anyone explain to me how DLC/updates works or how can I make one using unreal engine
and to be more specific
lets say that the project is on windows
and I am making a FPS game
is there a way to add extra weapons to the game even if the weapon is made with blueprints?
or a way to make a weapons folder with the game
whenever you want to add a weapon you can just throw a custom file there and the game will read it and import it when it starts ?
I believe you need to design generic solution to be able to load custom asstes. And your last sentence is one of idea which might work.
Furyhunter
(Furyhunter)
October 15, 2014, 2:20pm
3
I believe the recently re-added BuildPatchTool is how you’re supposed to accomplish this.
https://github.com/EpicGames/UnrealEngine/tree/4.5/Engine/Source/Programs/BuildPatchTool
page not found
I read about something called pak file
and they are package files for Unreal engine you can put uassets in it
but I don’t know how to use it
here is a link in the doc for the API
the doc doesn’t explain everything well
I think the generic solution is already there
but the problem is how to use it
TiGuy
(TiGuy)
October 15, 2014, 4:37pm
6
page not found
You need to be logged with a github account that have access to UnrealEngine to see the page
this is my account that is subscribed with UE4
and I didn’t find anything related to my question.