If they want to attract more game devs to UEFN, the iteration loop needs to get faster. In Unity, I press play and have my game running in seconds. In UEFN, I launch a session and wait 20 min.
Why does UEFN need to upload to the server? Why not just make it launch the FN client and run the server locally for testing/dev?
Why does the server need to build for all platforms? Why not just have the option to only build for my current platform?
There are so many parts of this dev workflow that could be sped up.