Loading a world not a level from blueprint

I’m trying to do a simple “open world” from my front end UI as I’m using world browser to assemble my level, but I’m not able to find any such function in blueprint. (This is my start game button that will take the player from the front end and load them into the world)

If I just use a “open level” on the persistent world, it doesn’t load in all of the associated tiles as it would if I did it from the world browser menu in the editor. Is there a function I don’t know about to do this?.. or is there something special I need to do to the tiles to make sure they all load in when I do a open level in blueprint on the persistent world?



Unfortunately right now there is no way to travel to a world created by World Browser. But in 4.3 ‘Open Level’ BP node will work with worlds.

Thanks, I’ll be on the lookout for the 4.3 update!