# Load whole level to memory

**URL:** <https://forums.unrealengine.com/t/load-whole-level-to-memory/2047774>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [October 1, 2024, 1:41pm UTC](https://forums.unrealengine.com/t/load-whole-level-to-memory/2047774 "2024-10-01T13:41:27Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![PREDALIEN](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/predalien/32/1194670_2.png) [@PREDALIEN](https://forums.unrealengine.com/u/PREDALIEN)\
**Post date:** [October 1, 2024, 11:45pm UTC](https://forums.unrealengine.com/t/load-whole-level-to-memory/2047774/2 "2024-10-01T23:45:57Z")

</div>

Assets are loaded but not rendered while out of view (for optimization purposes).  
[This](https://forums.unrealengine.com/t/turning-off-occlusion-culling-of-a-static-mesh/313023/2) or [this](https://forums.unrealengine.com/t/turning-off-occlusion-culling-of-a-static-mesh/313023/8) are solutions to this problem.

---

_[View the full topic](https://forums.unrealengine.com/t/load-whole-level-to-memory/2047774)._
