Load Asset from Path after packaging

Hello everybody!

I would like to add the functionality to let the player load a custom mesh in the level. This means that this functionality has to be there after packaging the game.


  • Is it possible to do it in BluePrint?
  • I suppose that in case is possible i can only load u.assets files and not FBXs, right? Actually it is not the issue, i just want to be sure.

Hope somebody can lead me to the right direction,

Many thanks in advance!