I would like to add the functionality to let the player load a custom mesh in the level. This means that this functionality has to be there after packaging the game.
- Is it possible to do it in BluePrint?
- I suppose that in case is possible i can only load u.assets files and not FBXs, right? Actually it is not the issue, i just want to be sure.
Hope somebody can lead me to the right direction,
Many thanks in advance!