# Load asset from .pak file

**URL:** <https://forums.unrealengine.com/t/load-asset-from-pak-file/398532>\
**Category:** Community & Industry Discussion\
**Tags:** load, pak, unreal-engine, question\
**Created:** [June 9, 2017, 2:23pm UTC](https://forums.unrealengine.com/t/load-asset-from-pak-file/398532 "2017-06-09T14:23:40Z")\
**Posts on this page:** 8\
**Page:** 1

<div class="post-metadata">

**Author:** ![nyudeb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nyudeb](https://forums.unrealengine.com/u/nyudeb)\
**Post date:** [June 9, 2017, 2:23pm UTC](https://forums.unrealengine.com/t/load-asset-from-pak-file/398532/1 "2017-06-09T14:23:40Z")

</div>

Hello,

I’m trying to load asset from .pak file, this pak have :

- A Texture
- A SkeletalMesh
- A Skeleton
- A PhysicsAsset

This is my project folder tree:

MyProject/Content/ :

- PAK/ (contain “2286.pak”)
- UNPAK/

So I’m loading the .pak at runtime in the UNPAK/ folder but i’m not able to LOAD these assets to use them after…I tried different things to load them but every time I got errors like “File not found”.

 ![200227-unpak_bug.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/3/1/9311308d8decc34b38db68301b745afabbf201ff.jpeg)

 ![200228-unpak_bug_3.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/e/c/1ecc7af49ffec6d92f80af9d12e13f37e3cae402.jpeg)

Here is the function and the output logs… I think they’re not “loaded” properly 'cause when I put these assets into an other folder, save the project, quit and come back I can use “EngineUtils::FindOrLoadAssetsByPath” and it work… I think they’re “cook”.

What I really want is load a pak file and use the assets at runtime…

If someone have an idea on why it doesn’t work… I will be really happy 😃

Thanks.

~Nyudeb

---

<div class="post-metadata">

**Author:** ![nyudeb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nyudeb](https://forums.unrealengine.com/u/nyudeb)\
**Post date:** [June 15, 2017, 9:02am UTC](https://forums.unrealengine.com/t/load-asset-from-pak-file/398532/2 "2017-06-15T09:02:20Z")

</div>

I also tried this method:

> **[How to load assets from a pak file at runtime?](https://forums.unrealengine.com/questions/348513/how-to-load-assets-from-a-pak-file-at-runtime.html)**
>
> Now I have a pak file, which contains some .uasset files. I want to load the .uasset files at runtime but the code doesn't work right. The code is as below: IPlatformFile &PlatformFile = FPlatformFileManager::Get().GetPlatformFile(); ...

It’s supposed to work but not really …

---

<div class="post-metadata">

**Author:** ![S-ed](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/s-ed/32/1194558_2.png) [@S-ed](https://forums.unrealengine.com/u/S-ed)\
**Post date:** [June 28, 2017, 10:01am UTC](https://forums.unrealengine.com/t/load-asset-from-pak-file/398532/3 "2017-06-28T10:01:40Z")

</div>

Adding an ‘answer’ to own question make it only worse. Since people will see that it’s have one answer already. Also it won’t pop up in ‘unanswered’ list.

---

<div class="post-metadata">

**Author:** ![nyudeb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nyudeb](https://forums.unrealengine.com/u/nyudeb)\
**Post date:** [July 10, 2017, 8:19am UTC](https://forums.unrealengine.com/t/load-asset-from-pak-file/398532/4 "2017-07-10T08:19:09Z")

</div>

I don’t think it’s not possible to do it ! Please someone can help me?

---

<div class="post-metadata">

**Author:** ![nyudeb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nyudeb](https://forums.unrealengine.com/u/nyudeb)\
**Post date:** [July 25, 2017, 9:03am UTC](https://forums.unrealengine.com/t/load-asset-from-pak-file/398532/5 "2017-07-25T09:03:54Z")

</div>

I found the solution … I was just not on the right process. I am currently stocking my .uasset in a .zip that I download and that I unzip directly into the project. I then use these assets to construct my character.

I use this plugin to unzip my files :

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

---

<div class="post-metadata">

**Author:** ![lkav](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lkav/32/983349_2.png) [@lkav](https://forums.unrealengine.com/u/lkav)\
**Post date:** [December 14, 2017, 11:40am UTC](https://forums.unrealengine.com/t/load-asset-from-pak-file/398532/6 "2017-12-14T11:40:02Z")

</div>

how do you download the zip files?

---

<div class="post-metadata">

**Author:** ![mseeds1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mseeds1](https://forums.unrealengine.com/u/mseeds1)\
**Post date:** [April 7, 2018, 2:30am UTC](https://forums.unrealengine.com/t/load-asset-from-pak-file/398532/7 "2018-04-07T02:30:48Z")

</div>

@nyudeb what is the solution? I have spent days on this

---

<div class="post-metadata">

**Author:** ![XiloeDev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@XiloeDev](https://forums.unrealengine.com/u/XiloeDev)\
**Post date:** [May 23, 2019, 8:42pm UTC](https://forums.unrealengine.com/t/load-asset-from-pak-file/398532/8 "2019-05-23T20:42:26Z")

</div>

I know this is a old post, but… I really need to know how to load assets of a pak file but the assets is cooked I think… please help me!
