so with the Lighting i found that just deleting the Exponential Hight Fog made the level Inside the Back Box super black and didn’t really affect the shadows on the Man Level i did think it was the Sky light But it wasn’t (i don’t know much about lighting), if fine because the main Main level view for the player is Third personal Top down View (kind of) so i don’t have long sweeping views, i would say if I need it i will just add it a blueprint and turn if off or on when the player in the the Level.
having the level under the map its more of a choice, i wanted the camera to change to a more side view and the level to have black around it so you just focus on the level( thing a bit of concept art) , the level streaming seems to work well with the tests level I have done.
i found moving the level ( interior of the house) means i don’t have to worry about hiding other meshes and so on when the camera switches position,
ClockworkOcean @ thanks for the help I didn’t really need to watch the video, i don’t think i explains myself in the right in my post, when i said teleporting i mean having the player from one location on a map to anther, I would teleport to anther steamed level weather that level it next to it or 100km away it doesn’t matter. I am using the steam levels like normal loading level, but instead of using trying to talk to levels with level Blueprint all the time i can just use one blueprint and actors, such as teleporting to one level to anther, with level steaming I have a Door BP, it has 4 teleporting point To location, From location, Back to main level location, and
Main level Location. i can simply move the location to each point as needed, if I have different doors i move the Suite, the majority of the steamed level unloads when the player is not there apart from a few teleport locations and a few other ting that only seem to work when they are placed on the main level not the steamed level. what affect that has i don’t know yet