# Load a huge mesh at run time

**URL:** <https://forums.unrealengine.com/t/load-a-huge-mesh-at-run-time/318541>\
**Category:** Asset Creation\
**Tags:** streaming-level, unreal-engine, question\
**Created:** [May 13, 2015, 11:58pm UTC](https://forums.unrealengine.com/t/load-a-huge-mesh-at-run-time/318541 "2015-05-13T23:58:33Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![MickD777](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MickD777](https://forums.unrealengine.com/u/MickD777)\
**Post date:** [May 14, 2015, 12:59am UTC](https://forums.unrealengine.com/t/load-a-huge-mesh-at-run-time/318541/2 "2015-05-14T00:59:51Z")

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I would start by giving this a read:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Basically, what you are looking for is the Custom Mesh Component.

To load your mesh at runtime, I would guess you have to load from your file and fill in the FCustomMeshTriangle array from CustomMeshComponent (CustomMeshTris) as you get the data. Since that component herits from UMeshComponent, you also have control over the materials applied on it.

I’m not sure about the LODs, but you could get some tips from UStaticMeshComponent thats also inherits from UMeshComponent and supports LODs.

I hope this sets you on the right track!

Mick

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