LNK2019 and LNK2001 linker errors when packaging

Apparently I don’t have it…

Don’t pay too much attention to it…
Many things in Unreal have been working for many years, do not change, but are considered experimental. :sweat_smile:

Oops, my attentiveness seems to be failing me again. I thought that was the original problem…

If the project initially builds successfully in VS, but there is a failure during packaging - then most likely you are referencing from the runtime module to the editor module, which is not added when packaging the project (it should not be there). :thinking:

That is, you are trying to use a feature that is only intended while you are working with the project, but not when you are playing it.