# Living

**URL:** <https://forums.unrealengine.com/t/living/92727>\
**Category:** Architectural and Design Visualization\
**Tags:** unreal-engine\
**Created:** [May 23, 2017, 9:31am UTC](https://forums.unrealengine.com/t/living/92727 "2017-05-23T09:31:30Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![darthviper107](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/darthviper107/32/710746_2.png) [@darthviper107](https://forums.unrealengine.com/u/darthviper107)\
**Post date:** [May 23, 2017, 3:43pm UTC](https://forums.unrealengine.com/t/living/92727/3 "2017-05-23T15:43:38Z")

</div>

That’s due to how the lighting system works–the lighting gets processed on each static mesh individually which can cause some lighting differences to other meshes since they aren’t rendered together:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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