# Livestream: Managing Complex Architectural Projects Assembled from Multiple Inputs That Constantly Change | Unreal Fest 2023

**URL:** <https://forums.unrealengine.com/t/livestream-managing-complex-architectural-projects-assembled-from-multiple-inputs-that-constantly-change-unreal-fest-2023/1528876>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [December 16, 2023, 12:57am UTC](https://forums.unrealengine.com/t/livestream-managing-complex-architectural-projects-assembled-from-multiple-inputs-that-constantly-change-unreal-fest-2023/1528876 "2023-12-16T00:57:55Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Stephen.Phillips](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/stephen.phillips/32/991615_2.png) [@Stephen.Phillips](https://forums.unrealengine.com/u/Stephen.Phillips)\
**Post date:** [December 20, 2023, 6:41pm UTC](https://forums.unrealengine.com/t/livestream-managing-complex-architectural-projects-assembled-from-multiple-inputs-that-constantly-change-unreal-fest-2023/1528876/2 "2023-12-20T18:41:16Z")

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Hey everyone, hope you enjoyed the presentation. Here are some handy links to some things mentioned in the talk.

**Tutorials referenced:**  
[Developing a Scalable Dataprep Pipeline with Python](https://dev.epicgames.com/community/learning/tutorials/0Gly/unreal-engine-developing-a-scalable-dataprep-pipeline-with-python)  
[Automate with Custom Dataprep Filters & Operations](https://dev.epicgames.com/community/learning/tutorials/XjZP/unreal-engine-automate-with-custom-dataprep-filters-operations)  
[Automate with 33 Scripted Action Utilities](https://dev.epicgames.com/community/learning/tutorials/1x0V/unreal-engine-automate-with-33-scripted-action-utilities)  
[Using Geometry Script and Blueprints to Quickly Replace Cesium Tiles](https://dev.epicgames.com/community/learning/tutorials/1GYl/unreal-engine-using-geometry-script-and-blueprints-to-quickly-replace-cesium-tiles)  
[Loading Pak Files at Runtime](https://dev.epicgames.com/community/learning/tutorials/7Bj8/unreal-engine-example-project-loading-pak-files-at-runtime)  
_(bonus)_ [Primer: Loading Content and Pak Files at Runtime](https://forums.unrealengine.com/t/primer-loading-content-and-pak-files-at-runtime/536669)  
[UE5 Photogrammetry Importer](https://dev.epicgames.com/community/learning/tutorials/bL4n/unreal-engine-ue5-photogrammetry-importer)

**Third party technologies:** _(this does not constitute an official endorsement from Epic Games)_  
[glTFRuntime](https://www.unrealengine.com/marketplace/en-US/product/gltfruntime?sessionInvalidated=true)  
[Cesium](https://cesium.com/)  
[Blackshark](https://blackshark.ai/blackshark-ai-synth3d/)  
[ArcGIS SDK](https://developers.arcgis.com/unreal-engine/)  
[Bentley iTwin](https://developer.bentley.com/unreal/)  
[Palatial](https://www.palatialxr.com/)

**Special thanks** to the customers and partners who let us interview them to test our hypotheses.  
[Imerza](https://imerza.com/)  
[Buro Happold](https://www.burohappold.com/)  
[Eagle3D](https://www.eagle3dstreaming.com/)  
[HOK](https://www.hok.com/)  
[Squint / Opera](https://www.squintopera.com/)  
[Pixela Labs](https://pixelalabs.com/)

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