# Livestream: Managing Complex Architectural Projects Assembled from Multiple Inputs That Constantly Change | Unreal Fest 2023

**URL:** <https://forums.unrealengine.com/t/livestream-managing-complex-architectural-projects-assembled-from-multiple-inputs-that-constantly-change-unreal-fest-2023/1528876>\
**Category:** Tutorial & Course Discussions\
**Tags:** unreal-engine\
**Created:** [December 16, 2023, 12:57am UTC](https://forums.unrealengine.com/t/livestream-managing-complex-architectural-projects-assembled-from-multiple-inputs-that-constantly-change-unreal-fest-2023/1528876 "2023-12-16T00:57:55Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Lewis\_Deans](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lewis\_Deans](https://forums.unrealengine.com/u/Lewis_Deans)\
**Post date:** [December 16, 2023, 12:57am UTC](https://forums.unrealengine.com/t/livestream-managing-complex-architectural-projects-assembled-from-multiple-inputs-that-constantly-change-unreal-fest-2023/1528876/1 "2023-12-16T00:57:55Z")

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Unreal Engine projects seem to be getting bigger and bigger. Gone are the days of importing one Datasmith file through one Dataprep pipeline and doing some polish work for one presentation. Now, we are expected to have multiple high-fidelity buildings with intact metadata, occupying a high-fidelity city context, within a geographically correct country. This talk gives an overview of the increasing number of approaches to handling projects of this scale and keeping up to date with design changes as they happen.  
  
[https://dev.epicgames.com/community/learning/livestreams/MLZp/unreal-engine-managing-complex-architectural-projects-assembled-from-multiple-inputs-that-constantly-change-unreal-fest-2023](https://dev.epicgames.com/community/learning/livestreams/MLZp/unreal-engine-managing-complex-architectural-projects-assembled-from-multiple-inputs-that-constantly-change-unreal-fest-2023)

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**Author:** ![Stephen.Phillips](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/stephen.phillips/32/991615_2.png) [@Stephen.Phillips](https://forums.unrealengine.com/u/Stephen.Phillips)\
**Post date:** [December 20, 2023, 6:41pm UTC](https://forums.unrealengine.com/t/livestream-managing-complex-architectural-projects-assembled-from-multiple-inputs-that-constantly-change-unreal-fest-2023/1528876/2 "2023-12-20T18:41:16Z")

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Hey everyone, hope you enjoyed the presentation. Here are some handy links to some things mentioned in the talk.

**Tutorials referenced:**  
[Developing a Scalable Dataprep Pipeline with Python](https://dev.epicgames.com/community/learning/tutorials/0Gly/unreal-engine-developing-a-scalable-dataprep-pipeline-with-python)  
[Automate with Custom Dataprep Filters & Operations](https://dev.epicgames.com/community/learning/tutorials/XjZP/unreal-engine-automate-with-custom-dataprep-filters-operations)  
[Automate with 33 Scripted Action Utilities](https://dev.epicgames.com/community/learning/tutorials/1x0V/unreal-engine-automate-with-33-scripted-action-utilities)  
[Using Geometry Script and Blueprints to Quickly Replace Cesium Tiles](https://dev.epicgames.com/community/learning/tutorials/1GYl/unreal-engine-using-geometry-script-and-blueprints-to-quickly-replace-cesium-tiles)  
[Loading Pak Files at Runtime](https://dev.epicgames.com/community/learning/tutorials/7Bj8/unreal-engine-example-project-loading-pak-files-at-runtime)  
_(bonus)_ [Primer: Loading Content and Pak Files at Runtime](https://forums.unrealengine.com/t/primer-loading-content-and-pak-files-at-runtime/536669)  
[UE5 Photogrammetry Importer](https://dev.epicgames.com/community/learning/tutorials/bL4n/unreal-engine-ue5-photogrammetry-importer)

**Third party technologies:** _(this does not constitute an official endorsement from Epic Games)_  
[glTFRuntime](https://www.unrealengine.com/marketplace/en-US/product/gltfruntime?sessionInvalidated=true)  
[Cesium](https://cesium.com/)  
[Blackshark](https://blackshark.ai/blackshark-ai-synth3d/)  
[ArcGIS SDK](https://developers.arcgis.com/unreal-engine/)  
[Bentley iTwin](https://developer.bentley.com/unreal/)  
[Palatial](https://www.palatialxr.com/)

**Special thanks** to the customers and partners who let us interview them to test our hypotheses.  
[Imerza](https://imerza.com/)  
[Buro Happold](https://www.burohappold.com/)  
[Eagle3D](https://www.eagle3dstreaming.com/)  
[HOK](https://www.hok.com/)  
[Squint / Opera](https://www.squintopera.com/)  
[Pixela Labs](https://pixelalabs.com/)
