LiveLinkXR/OpenXR in 4.26, has anyone got it working???

I haven’t actually tried using LivelinkXR+nDisplay yet. I have only used Vive trackers and nDisplay over VRPN.
Found out most input sources did not work, when using nDisplay, unless I used VRPN. Probably because if you are running nDisplay with multiple rendering nodes the input needs to be distributed to all the nodes.
I will try this In-Camera VFX Quick Start | Unreal Engine Documentation
tonight and report back