# Live link tracks METAHUMAN facial bug

**URL:** <https://forums.unrealengine.com/t/live-link-tracks-metahuman-facial-bug/581783>\
**Category:** Character & Animation\
**Tags:** unreal-engine, UE5-0\
**Created:** [June 14, 2022, 3:24pm UTC](https://forums.unrealengine.com/t/live-link-tracks-metahuman-facial-bug/581783 "2022-06-14T15:24:36Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![kromond](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kromond/32/603777_2.png) [@kromond](https://forums.unrealengine.com/u/kromond)\
**Post date:** [July 17, 2022, 7:09am UTC](https://forums.unrealengine.com/t/live-link-tracks-metahuman-facial-bug/581783/9 "2022-07-17T07:09:38Z")

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I think this might be the same issue, maybe my comment here can solve it

> [@Metahuman Live Link Face. Only one side of face working](https://forums.unrealengine.com/t/metahuman-live-link-face-only-one-side-of-face-working/581352):
>
> So I have been able to successfully connect to livelink. But my characters left side of their face doesnt move that much. Also, they cant raise their left eyebrow. They blink from the wrong eye too. I have tried calibration 20 times. Opened a new project and tried it. Tried different metahumans. It doesnt appear to be anything close to what most people on youtube get in terms of accuracy. But its largely only on the left side. Any ideas?

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