# Live link tracks METAHUMAN facial bug

**URL:** <https://forums.unrealengine.com/t/live-link-tracks-metahuman-facial-bug/581783>\
**Category:** Character & Animation\
**Tags:** unreal-engine, UE5-0\
**Created:** [June 14, 2022, 3:24pm UTC](https://forums.unrealengine.com/t/live-link-tracks-metahuman-facial-bug/581783 "2022-06-14T15:24:36Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![joeoonnee11](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@joeoonnee11](https://forums.unrealengine.com/u/joeoonnee11)\
**Post date:** [June 14, 2022, 3:24pm UTC](https://forums.unrealengine.com/t/live-link-tracks-metahuman-facial-bug/581783/1 "2022-06-14T15:24:36Z")

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After updating UE5.0.2, I used LIVE LINK to track METAHUMAN’s face. Distorted facial position was found. I replaced the computer, still the same. It’s been bothering me for a few days and I don’t know how to fix it. Hope you guys can help me. thanks 🤣 🤣

 ![bug1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/5/9/159c600adaeb1da00caf3fa1d110d0a079f4c026.jpeg)  
 ![bug2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/6/5/c651470ae59eae47a3677e2bc1ea286e05170eab.jpeg)

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**Author:** ![SIRENUM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SIRENUM](https://forums.unrealengine.com/u/SIRENUM)\
**Post date:** [June 14, 2022, 6:25pm UTC](https://forums.unrealengine.com/t/live-link-tracks-metahuman-facial-bug/581783/2 "2022-06-14T18:25:54Z")

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Agreed. Same issue as described… Unreal 5.0.2 seems to have broken the interpreted input from the Live Link. The character’s face is loosing motion in one side of the face and doing strange things to the right side of the face… as if the original list of curves doesn’t match the current metahuman curve list or something. Definitely broken.

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**Author:** ![KeshavS007](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KeshavS007](https://forums.unrealengine.com/u/KeshavS007)\
**Post date:** [June 21, 2022, 12:14pm UTC](https://forums.unrealengine.com/t/live-link-tracks-metahuman-facial-bug/581783/3 "2022-06-21T12:14:45Z")

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Anyone found the Solution to this issue?

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**Author:** ![KeshavS007](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KeshavS007](https://forums.unrealengine.com/u/KeshavS007)\
**Post date:** [June 21, 2022, 12:34pm UTC](https://forums.unrealengine.com/t/live-link-tracks-metahuman-facial-bug/581783/4 "2022-06-21T12:34:30Z")

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One of my friend found a solution, just copy the mocap folder of a metahuman from UE4 and replace it with the Metahuman in UE5. It fixed the issue.

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**Author:** ![paulsinghart](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@paulsinghart](https://forums.unrealengine.com/u/paulsinghart)\
**Post date:** [June 21, 2022, 2:53pm UTC](https://forums.unrealengine.com/t/live-link-tracks-metahuman-facial-bug/581783/5 "2022-06-21T14:53:06Z")

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i tried that now my model is not moving at all

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**Author:** ![TairaKTHD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TairaKTHD](https://forums.unrealengine.com/u/TairaKTHD)\
**Post date:** [July 6, 2022, 4:12pm UTC](https://forums.unrealengine.com/t/live-link-tracks-metahuman-facial-bug/581783/6 "2022-07-06T16:12:07Z")

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I have encountered the exact same bug, and since I only use UE5, I can’t use the “copy files from UE4” method that others have commented on earlier. I am having a very hard time.

I am sorry if my English is strange because I am translating from DeepL.

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**Author:** ![FPCVirtual](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FPCVirtual](https://forums.unrealengine.com/u/FPCVirtual)\
**Post date:** [July 11, 2022, 7:02am UTC](https://forums.unrealengine.com/t/live-link-tracks-metahuman-facial-bug/581783/7 "2022-07-11T07:02:40Z")

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I got it working after copying the Mocap folder from UE4’s MetaHuman to the newer UE5 MetaHuman folder, but took some additional steps. I’ll try to detail it in a future comment here. Just figured it all out and gotta remember the steps I took. It wasn’t easy though, took me a few hours to figure it all out as I had no guide or assistance. Just trial and error.

Plus I had to play around with my characters LOD settings after finally getting the face to work, because somehow after simulating my MetaHuman’s hair wasn’t attached anymore.

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**Author:** ![L.F.A](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/l.f.a/32/1194525_2.png) [@L.F.A](https://forums.unrealengine.com/u/L.F.A)\
**Post date:** [July 12, 2022, 9:19am UTC](https://forums.unrealengine.com/t/live-link-tracks-metahuman-facial-bug/581783/8 "2022-07-12T09:19:53Z")

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I found that the mh\_arkit\_mapping\_pose asset comes “out-of-sync” and you want to update the source animation. See the fix below:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/b/8/bb8ef28d66c8d57b6562962cfa819f2489e590af.jpeg)

Hope that helps. I am using IClone to animate my metahuman, even though this pose asset is not needed, everything works fine in UE 5.0.2 and a custom metahuman. If this update doesn’t fix it, perhaps is something on the Live Link app side.

Let me know if that fixes the issue.

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**Author:** ![kromond](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kromond/32/603777_2.png) [@kromond](https://forums.unrealengine.com/u/kromond)\
**Post date:** [July 17, 2022, 7:09am UTC](https://forums.unrealengine.com/t/live-link-tracks-metahuman-facial-bug/581783/9 "2022-07-17T07:09:38Z")

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I think this might be the same issue, maybe my comment here can solve it

> [@Metahuman Live Link Face. Only one side of face working](https://forums.unrealengine.com/t/metahuman-live-link-face-only-one-side-of-face-working/581352):
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> So I have been able to successfully connect to livelink. But my characters left side of their face doesnt move that much. Also, they cant raise their left eyebrow. They blink from the wrong eye too. I have tried calibration 20 times. Opened a new project and tried it. Tried different metahumans. It doesnt appear to be anything close to what most people on youtube get in terms of accuracy. But its largely only on the left side. Any ideas?

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**Author:** ![Carter\_Ash\_96](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Carter\_Ash\_96](https://forums.unrealengine.com/u/Carter_Ash_96)\
**Post date:** [January 4, 2023, 7:11pm UTC](https://forums.unrealengine.com/t/live-link-tracks-metahuman-facial-bug/581783/10 "2023-01-04T19:11:49Z")

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1-4-23:

I am also having this issue. I have worked through this video ([here](https://youtu.be/4elhEGL6iYQ)) and did most of the calibration which seems to work on my right side (Metahuman’s left side I think). I have tried all solution attempts I can find and have yet to find anything that works. HELP
