# Live link input of 3rd Party Program in packaged project (.exe)

**URL:** <https://forums.unrealengine.com/t/live-link-input-of-3rd-party-program-in-packaged-project-exe/536748>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE5-0, Blueprint, question\
**Created:** [April 22, 2022, 2:08pm UTC](https://forums.unrealengine.com/t/live-link-input-of-3rd-party-program-in-packaged-project-exe/536748 "2022-04-22T14:08:09Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Soleniah](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Soleniah](https://forums.unrealengine.com/u/Soleniah)\
**Post date:** [June 21, 2022, 6:03pm UTC](https://forums.unrealengine.com/t/live-link-input-of-3rd-party-program-in-packaged-project-exe/536748/3 "2022-06-21T18:03:20Z")

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Maybe this thread will help you. [LiveLink - how to get messaging in a packaged game?](https://forums.unrealengine.com/t/livelink-how-to-get-messaging-in-a-packaged-game/467731)

In my case, there is an integration between UE and my desired 3rd party program after all.

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