# Live link input of 3rd Party Program in packaged project (.exe)

**URL:** <https://forums.unrealengine.com/t/live-link-input-of-3rd-party-program-in-packaged-project-exe/536748>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE5-0, Blueprint, question\
**Created:** [April 22, 2022, 2:08pm UTC](https://forums.unrealengine.com/t/live-link-input-of-3rd-party-program-in-packaged-project-exe/536748 "2022-04-22T14:08:09Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Soleniah](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Soleniah](https://forums.unrealengine.com/u/Soleniah)\
**Post date:** [April 22, 2022, 2:08pm UTC](https://forums.unrealengine.com/t/live-link-input-of-3rd-party-program-in-packaged-project-exe/536748/1 "2022-04-22T14:08:09Z")

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Hey all.

I 'm trying to set up Live Link in a packaged project. While in editor it works fine(both UE4 & UE5). I already created a Preset and connected it with Apply to Client node to my Actor 's blueprint and I set the Default Live Link Preset as this preset in Project Settings. Tried some other workarounds but still I can’t get the Live Link data into a packaged project. Anything else that I should try? Thanks.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/f/1/af115a9abf5bc19b9d6308f038b8930c75b0cd4a.png)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/9/3/593bf436267fdd875cdd2d2df71ea83a79ded8f7.png)

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**Author:** ![sichaosun](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sichaosun](https://forums.unrealengine.com/u/sichaosun)\
**Post date:** [June 20, 2022, 7:21am UTC](https://forums.unrealengine.com/t/live-link-input-of-3rd-party-program-in-packaged-project-exe/536748/2 "2022-06-20T07:21:56Z")

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I have the same problem, have you solved it yet?

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<div class="post-metadata">

**Author:** ![Soleniah](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Soleniah](https://forums.unrealengine.com/u/Soleniah)\
**Post date:** [June 21, 2022, 6:03pm UTC](https://forums.unrealengine.com/t/live-link-input-of-3rd-party-program-in-packaged-project-exe/536748/3 "2022-06-21T18:03:20Z")

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Maybe this thread will help you. [LiveLink - how to get messaging in a packaged game?](https://forums.unrealengine.com/t/livelink-how-to-get-messaging-in-a-packaged-game/467731)

In my case, there is an integration between UE and my desired 3rd party program after all.
