Need help using Maya Live Link for Unreal plugin.
I can successfully establish a connection between Maya and Unreal. When I move the character in Maya, the Unreal character follows the action specified in Maya correctly. However, if I’m not actively scrubbing the Maya timeline or playing an animation in Maya, then the character in Unreal reverts back to the default pose and the camera in Unreal reverts from the Maya camera view back to the default camera view in Unreal.
I followed the instructions at this URL (https://docs.unrealengine.com/en-US/Engine/Animation/LiveLinkPlugin/index.html). It’s weird that it seems to be working but once the animation or scrubbing is stopped then the Unreal character and camera revert to it’s default positions. How can I get the Unreal character / camera to continue to follow the Maya character / camera?