# Live link facial animation deformed after new Metahuman release

**URL:** <https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853>\
**Category:** Character & Animation\
**Tags:** unreal-engine, UE5-0, question, metahuman\
**Created:** [June 10, 2022, 5:02pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853 "2022-06-10T17:02:34Z")\
**Posts on this page:** 3\
**Page:** 3

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**Author:** ![IVAN\_HALIMAU](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ivan_halimau/32/1203501_2.png) [@IVAN\_HALIMAU](https://forums.unrealengine.com/u/IVAN_HALIMAU)\
**Post date:** [July 21, 2022, 9:11pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/41 "2022-07-21T21:11:00Z")

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Yes, i wouldnt suggest it. it could pottentially eff ur previous projects. You can just copy 4.27 common folder to 5 like but im just gonna wait till they fix it

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**Author:** ![anonymous\_user\_3c670c9a1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3c670c9a1](https://forums.unrealengine.com/u/anonymous_user_3c670c9a1)\
**Post date:** [July 26, 2022, 1:41am UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/42 "2022-07-26T01:41:51Z")

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You saved me a lot of hassle, thank you.

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**Author:** ![Anonymous\_41e951f3cabfb4951cf837a3e3f3ebe5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Anonymous\_41e951f3cabfb4951cf837a3e3f3ebe5](https://forums.unrealengine.com/u/Anonymous_41e951f3cabfb4951cf837a3e3f3ebe5)\
**Post date:** [February 21, 2023, 2:35am UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/43 "2023-02-21T02:35:05Z")

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Just because there is a new pose name as “MouthClose” and it is not in the Pose Asset so it’s broken.

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