# Live link facial animation deformed after new Metahuman release

**URL:** <https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853>\
**Category:** Character & Animation\
**Tags:** unreal-engine, UE5-0, question, metahuman\
**Created:** [June 10, 2022, 5:02pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853 "2022-06-10T17:02:34Z")\
**Posts on this page:** 20\
**Page:** 2

<div class="post-metadata">

**Author:** ![Gameron2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gameron2](https://forums.unrealengine.com/u/Gameron2)\
**Post date:** [June 15, 2022, 2:06pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/21 "2022-06-15T14:06:57Z")

</div>

Copying the mocap folder and pasting it into a project folder with the Metahuman 5 worked! Now the animation works again. 🙂 Thanks so much!

---

<div class="post-metadata">

**Author:** ![marra\_og](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@marra\_og](https://forums.unrealengine.com/u/marra_og)\
**Post date:** [June 15, 2022, 2:46pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/22 "2022-06-15T14:46:17Z")

</div>

I copied the folder /Megascans Library/Downloaded/UAssets/[random project id]/Tier0/asset\_ue/MetaHumans/Common/Common/Mocap to /Unreal Projects/[project name]/Content/MetaHumans/Common/Common/Mocap (overwriting the previous folder) in a brand new project and I am still having the issue.

---

<div class="post-metadata">

**Author:** ![Gameron2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gameron2](https://forums.unrealengine.com/u/Gameron2)\
**Post date:** [June 15, 2022, 3:38pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/23 "2022-06-15T15:38:17Z")

</div>

That’s probably because you copied it from the Quixel Bridge library, which will have updated Metahuman 5 files, so the wrong ones. You need to copy the mocap folder from an (older) UE project that has a Metahuman 4 in it and copy over those files.

So your older project with Metahuman 4 will be: [project name]\Content\MetaHumans\Common\Common\Mocap

And it’s _that_ folder you have to copy over to your new project that already has a Metahuman 5 imported. You will need to do this for every new project and every new Metahuman you import.

---

<div class="post-metadata">

**Author:** ![marra\_og](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@marra\_og](https://forums.unrealengine.com/u/marra_og)\
**Post date:** [June 15, 2022, 5:06pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/24 "2022-06-15T17:06:28Z")

</div>

Thanks so much! This fixed it!!!

For anyone else where it might take awhile to generate this folder, I zipped mine up that you can download and use to replace. Maybe saves people some time:

> **[Mocap](https://www.mediafire.com/file/4nqgsv9xwkq03u9/Mocap.zip/file)**
>
> MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.

---

<div class="post-metadata">

**Author:** ![typeforjd](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/typeforjd/32/479005_2.png) [@typeforjd](https://forums.unrealengine.com/u/typeforjd)\
**Post date:** [June 15, 2022, 5:26pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/25 "2022-06-15T17:26:01Z")

</div>

This totaly works for me!

---

<div class="post-metadata">

**Author:** ![zhanghaitao123](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zhanghaitao123](https://forums.unrealengine.com/u/zhanghaitao123)\
**Post date:** [June 18, 2022, 9:34pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/26 "2022-06-18T21:34:51Z")

</div>

替换一下52BS的命名  
Replace the animation pose of 52bs

Default  
EyeBlinkLeft  
EyeLookDownLeft  
EyeLookInLeft  
EyeLookOutLeft  
EyeLookUpLeft  
EyeSquintLeft  
EyeWideLeft  
EyeBlinkRight  
EyeLookDownRight  
EyeLookInRight  
EyeLookOutRight  
EyeLookUpRight  
EyeSquintRight  
EyeWideRight  
JawForward  
JawLeft  
JawRight  
JawOpen  
MouthClose  
MouthFunnel  
MouthPucker  
MouthLeft  
MouthRight  
MouthSmileLeft  
MouthSmileRight  
MouthFrownLeft  
MouthFrownRight  
MouthDimpleLeft  
MouthDimpleRight  
MouthStretchLeft  
MouthStretchRight  
MouthRollLower  
MouthRollUpper  
MouthShrugLower  
MouthShrugUpper  
MouthPressLeft  
MouthPressRight  
MouthLowerDownLeft  
MouthLowerDownRight  
MouthUpperUpLeft  
MouthUpperUpRight  
BrowDownLeft  
BrowDownRight  
BrowInnerUp  
BrowOuterUpLeft  
BrowOuterUpRight  
CheekPuff  
CheekSquintLeft  
CheekSquintRight  
NoseSneerLeft  
NoseSneerRight  
TongueOut

---

<div class="post-metadata">

**Author:** ![tikitongaa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tikitongaa](https://forums.unrealengine.com/u/tikitongaa)\
**Post date:** [June 19, 2022, 2:26pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/27 "2022-06-19T14:26:41Z")

</div>

Sorry if it’s a dumb question, but how do I edit /replace the blend shapes? I’m using live link for the mocap

---

<div class="post-metadata">

**Author:** ![Gameron2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gameron2](https://forums.unrealengine.com/u/Gameron2)\
**Post date:** [June 19, 2022, 2:35pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/28 "2022-06-19T14:35:19Z")

</div>

This question is answered in this thread if you scroll up a bit. You have to copy the mocap folder of a Metahuman 4 in an EU 4.27 project over to a Metahuman 5 in a EU 5.0 project. You have to do this for every new project you make with the new Metahumans. The exact how to has been explained a few times in this thread.

---

<div class="post-metadata">

**Author:** ![paulsinghart](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@paulsinghart](https://forums.unrealengine.com/u/paulsinghart)\
**Post date:** [June 19, 2022, 3:50pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/29 "2022-06-19T15:50:37Z")

</div>

I don’t have unreal engine 4 and started solely in unreal engine 5 does this mean I need to import a character to unreal engine 4 first and THEN copy the folder over?

---

<div class="post-metadata">

**Author:** ![Gameron2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gameron2](https://forums.unrealengine.com/u/Gameron2)\
**Post date:** [June 20, 2022, 4:14pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/30 "2022-06-20T16:14:27Z")

</div>

Yes, install UE 4, import a Metahuman 4 character etc. But you can also just download the zipped Mocap folder marra\_og uploaded a bit earlier in this thread.

---

<div class="post-metadata">

**Author:** ![jehonelporte](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jehonelporte](https://forums.unrealengine.com/u/jehonelporte)\
**Post date:** [July 2, 2022, 7:35am UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/31 "2022-07-02T07:35:02Z")

</div>

same problem

---

<div class="post-metadata">

**Author:** ![dellis23](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dellis23](https://forums.unrealengine.com/u/dellis23)\
**Post date:** [July 3, 2022, 6:13pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/32 "2022-07-03T18:13:10Z")

</div>

Same problem, and I don’t see a “Mocap” folder in any of the paths mentioned here. Copying the uploaded Mocap folder from this thread didn’t fix it either.

---

<div class="post-metadata">

**Author:** ![dellis23](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dellis23](https://forums.unrealengine.com/u/dellis23)\
**Post date:** [July 3, 2022, 9:00pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/33 "2022-07-03T21:00:45Z")

</div>

Okay, I got a bit further. For anyone else who still can’t get it working: there are two levels of “common” before the “mocap” folder.

[project name]\Content\MetaHumans\*_Common\Common_\*\Mocap

That being said, now my metahuman doesn’t move the beard hair.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/b/1/9b1e0ff3c15214ade054b484d800fa282602b2d7.jpeg)

---

<div class="post-metadata">

**Author:** ![dellis23](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dellis23](https://forums.unrealengine.com/u/dellis23)\
**Post date:** [July 3, 2022, 9:35pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/34 "2022-07-03T21:35:23Z")

</div>

I was hoping going back into 4.27 and adding a character with a beard (like Atoi) would update the mocap files and copying them would work, but it doesn’t appear to have updated anything.

Edit: This answer seems to have a clue: [UE 4.26 Metahuman Hair, Eyelashes not moving with Metahuman Rig - #2 by storypilot1](https://forums.unrealengine.com/t/ue-4-26-metahuman-hair-eyelashes-not-moving-with-metahuman-rig/495905/2)

The “binding asset” is blank for the hair that doesn’t move. I’m able to browse to binding assets that seem relevant, but once I select one, the dropdown goes blank again.

Edit 2: Finally got it working. See this thread if you’re still having issues: [Metahuman missing Binding asset for some Groom asset - #8 by Rurrechuv](https://forums.unrealengine.com/t/metahuman-missing-binding-asset-for-some-groom-asset/274089/8) I think it’s a problem with the MHC lighting project specifically.

---

<div class="post-metadata">

**Author:** ![IVAN\_HALIMAU](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ivan_halimau/32/1203501_2.png) [@IVAN\_HALIMAU](https://forums.unrealengine.com/u/IVAN_HALIMAU)\
**Post date:** [July 5, 2022, 7:52am UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/35 "2022-07-05T07:52:29Z")

</div>

Hello everyone Faced the same problem. Not only do Groom Assets fly away from the head every other time, but also all the blendshapes do not work correctly. At first glance, everything works, but actually try to lower the lower jaw, you will notice how the animations are deformed incorrectly. Replacing the mocap folder is not the solution to the problem. The whole animation looks very strange. Not like in 4k with the old metahumans. In general, everything that can be broken… I really hope that this problem is solved on the Livelink side, where blend shapes will be renamed and an update will be released. Because it would be very strange to release an update for the Metahumans themselves and then import the characters again, and the project may not accept them at all if the metahumans folder was moved, etc. We need to solve the problem collectively and create a topic-a question in the support service, because a month has passed and a very important problem has not been solved. I understand if there would be information Planned and so on. But this is simply not there, sit and think when to defrost the production.

---

<div class="post-metadata">

**Author:** ![IVAN\_HALIMAU](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ivan_halimau/32/1203501_2.png) [@IVAN\_HALIMAU](https://forums.unrealengine.com/u/IVAN_HALIMAU)\
**Post date:** [July 12, 2022, 2:16pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/36 "2022-07-12T14:16:55Z")

</div>

UE-156973 Bridge Plugin 2022.0.5 - Hotfix for Metahumans 1.0.0 Release  
Updated in 5.0.3!

---

<div class="post-metadata">

**Author:** ![IVAN\_HALIMAU](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ivan_halimau/32/1203501_2.png) [@IVAN\_HALIMAU](https://forums.unrealengine.com/u/IVAN_HALIMAU)\
**Post date:** [July 12, 2022, 3:13pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/37 "2022-07-12T15:13:05Z")

</div>

No, they didn’t fix it, the update didn’t help.

---

<div class="post-metadata">

**Author:** ![L.F.A](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/l.f.a/32/1194525_2.png) [@L.F.A](https://forums.unrealengine.com/u/L.F.A)\
**Post date:** [July 12, 2022, 3:16pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/38 "2022-07-12T15:16:15Z")

</div>

I shared this info in another thread, maybe it helps.

> [@Live link tracks METAHUMAN facial bug](https://forums.unrealengine.com/t/live-link-tracks-metahuman-facial-bug/581783/8):
>
> I found that the mh\_arkit\_mapping\_pose asset comes “out-of-sync” and you want to update the source animation. See the fix below: Hope that helps. I am using IClone to animate my metahuman, even though this pose asset is not needed, everything works fine in UE 5.0.2 and a custom metahuman. If this update doesn’t fix it, perhaps is something on the Live Link app side. Let me know if that fixes the issue.

---

<div class="post-metadata">

**Author:** ![IVAN\_HALIMAU](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ivan_halimau/32/1203501_2.png) [@IVAN\_HALIMAU](https://forums.unrealengine.com/u/IVAN_HALIMAU)\
**Post date:** [July 12, 2022, 8:00pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/39 "2022-07-12T20:00:02Z")

</div>

Unfortunately, it didn’t help. We will wait for the Live Link Face update then. Thanks!

---

<div class="post-metadata">

**Author:** ![Gameron2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gameron2](https://forums.unrealengine.com/u/Gameron2)\
**Post date:** [July 13, 2022, 5:50pm UTC](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853/40 "2022-07-13T17:50:56Z")

</div>

Did you try pasting the mocap folder posted earlier in the thread? This solves the wrong blendshapes for me and I can use the app on Iphone again to capture facial animation.

[Previous page](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853.md?page=1)

[Next page](https://forums.unrealengine.com/t/live-link-facial-animation-deformed-after-new-metahuman-release/578853.md?page=3)
