# Live Link Face Importer Plugin

**URL:** <https://forums.unrealengine.com/t/live-link-face-importer-plugin/675903>\
**Category:** ARK: Survival Evolved\
**Tags:** Ark:-Survival-Evolved\
**Created:** [October 24, 2022, 10:45am UTC](https://forums.unrealengine.com/t/live-link-face-importer-plugin/675903 "2022-10-24T10:45:44Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![DaInzi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dainzi/32/476110_2.png) [@DaInzi](https://forums.unrealengine.com/u/DaInzi)\
**Post date:** [October 24, 2022, 10:45am UTC](https://forums.unrealengine.com/t/live-link-face-importer-plugin/675903/1 "2022-10-24T10:45:44Z")

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Hey everyone, as with Unreal Engine 5.1 Preview 2 there is a new Plugin called the ‘Live Link Face Importer’ I wanted to ask if anybody was able to make it work with an imported .csv file? What I’m looking for would be an option to import the pre-recorded files and apply it to my characters in the sequencer? Would love to hear from anybody who isn’t struggling like me 😃

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**Author:** ![201010](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@201010](https://forums.unrealengine.com/u/201010)\
**Post date:** [February 21, 2023, 7:14pm UTC](https://forums.unrealengine.com/t/live-link-face-importer-plugin/675903/2 "2023-02-21T19:14:30Z")

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Yes, no and maybe. I have an imported CSV, mocap retargeted from Mixamo, a meta human and a camera all in a sequence. The CSV is set as a subsequence within the scene, and on the face (sorry) of it this seems to work well. I set scene to simulate (important it seems) and run the sequence, body and face move. Hurrah. Except.  
When I try to record a sequence to disk the face does not move - unless I set the playback speed to 100, and then it looks like it’s playing at 100x (no surprise). Just one last step - output - and it’s driving me nuts.
