# Live edit session issue

**URL:** <https://forums.unrealengine.com/t/live-edit-session-issue/2108177>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [November 6, 2024, 4:26pm UTC](https://forums.unrealengine.com/t/live-edit-session-issue/2108177 "2024-11-06T16:26:50Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![ThanosPapa2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ThanosPapa2](https://forums.unrealengine.com/u/ThanosPapa2)\
**Post date:** [November 6, 2024, 4:26pm UTC](https://forums.unrealengine.com/t/live-edit-session-issue/2108177/1 "2024-11-06T16:26:50Z")

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### Summary

I tried entering edit session first with 66,7k actors, didn’t work, then lowered the actor count to 65,6k, still giving the same error.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Live Edit

### Steps to Reproduce

Launch a live edit session with a large numbers of actors

### Expected Result

Entering session succesfully

### Observed Result

UEFNValidation: Error: LogValkyrieValidation: Error: Failed to open zip archive C:/input/LEVELNAME-1.zip

### Platform(s)

PC, PS5

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<div class="post-metadata">

**Author:** ![ThanosPapa2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ThanosPapa2](https://forums.unrealengine.com/u/ThanosPapa2)\
**Post date:** [November 12, 2024, 12:06am UTC](https://forums.unrealengine.com/t/live-edit-session-issue/2108177/2 "2024-11-12T00:06:37Z")

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In the outliner: LogValkyrieSyncProject: Error: CreateModuleVersion error: Failure ErrorCode=errors.com.epicgames.contentsentry.validationfailure, Message=MODULE VALIDATION FAILED (job b4964f55-d57c-45d9-8b5e-a8b74491f09f):  
[MissingArchiveFile] Failed to open zip archive C:/input/LEVELNAME-1.zip, Raw={  
“host”: “[content-service.bfda.live.use1a.on.epicgames.com](http://content-service.bfda.live.use1a.on.epicgames.com)”,  
“method”: “GET”,  
“path”: “/api/content/v2/module/94a1df90-43d3-55d4-80d2-3b90a93856a4/poll/b4964f55-d57c-45d9-8b5e-a8b74491f09f”,  
“errorCode”: “errors.com.epicgames.contentsentry.validationfailure”,  
“errorMessage”: “MODULE VALIDATION FAILED (job b4964f55-d57c-45d9-8b5e-a8b74491f09f):\n[MissingArchiveFile] Failed to open zip archive C:/input/LEVELNAME-1.zip”  
}  
LogValkyrieSyncProject: Error: CreateModuleVersions failed: see log for details

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<div class="post-metadata">

**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [November 12, 2024, 12:21am UTC](https://forums.unrealengine.com/t/live-edit-session-issue/2108177/3 "2024-11-12T00:21:11Z")

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Hey,

missing archive file,

what is LEVELNAME-1.zip ? and have you deleted it ?

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<div class="post-metadata">

**Author:** ![ThanosPapa2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ThanosPapa2](https://forums.unrealengine.com/u/ThanosPapa2)\
**Post date:** [November 13, 2024, 3:12pm UTC](https://forums.unrealengine.com/t/live-edit-session-issue/2108177/4 "2024-11-13T15:12:09Z")

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levelname.zip and levelname-1.zip are just the levels it’s trying to upload. levelname-1 is a heavier file than levelname.zip, I suppose because of world partition actors. I tried deleting the whole thing from uploads in localappdata but it keeps trying to upload it

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [November 13, 2024, 5:12pm UTC](https://forums.unrealengine.com/t/live-edit-session-issue/2108177/5 "2024-11-13T17:12:24Z")

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hi @ThanosPapa2 @Hardcawcanary  
32.10 UEFN is down since 1327 Utc 08:00 Est still down MAJOR OUTAGE live edit crashes in loss all submitted

my reort still down  
[32.10 Matchmaking in Fortnite lobby error in Fortnite logs - General / Issues and Bug Reporting - Epic Developer Community Forums](https://forums.unrealengine.com/t/32-10-matchmaking-in-fortnite-lobby-error-in-fortnite-logs/2120217/3)

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<div class="post-metadata">

**Author:** ![ThanosPapa2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ThanosPapa2](https://forums.unrealengine.com/u/ThanosPapa2)\
**Post date:** [November 13, 2024, 6:37pm UTC](https://forums.unrealengine.com/t/live-edit-session-issue/2108177/6 "2024-11-13T18:37:57Z")

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I had the issue I reported since previous update

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [November 13, 2024, 7:11pm UTC](https://forums.unrealengine.com/t/live-edit-session-issue/2108177/7 "2024-11-13T19:11:29Z")

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Hi @ThanosPapa2 ,  
Just read the initial report again and found

> “errorCode”: “errors.com.epicgames.contentsentry.validationfailure”,  
> “errorMessage”: “MODULE VALIDATION FAILED (job b4964f55-d57c-45d9-8b5e-

This seems similar to a previous report

[MODULE VALIDATION FAILED - General](https://forums.unrealengine.com/t/module-validation-failed/1910752)

Basically need the verify you installation

[How to “verify” UEFN installation and Fortnite Post](https://forums.unrealengine.com/t/urc-exe-and-urc-dll-get-flagged-as-malware-from-microsoft-defender/1802519/5)

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<div class="post-metadata">

**Author:** ![ThanosPapa2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ThanosPapa2](https://forums.unrealengine.com/u/ThanosPapa2)\
**Post date:** [November 13, 2024, 9:11pm UTC](https://forums.unrealengine.com/t/live-edit-session-issue/2108177/8 "2024-11-13T21:11:12Z")

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I tried verifying it as well, doesn’t fix it

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<div class="post-metadata">

**Author:** ![Hardcawcanary](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hardcawcanary/32/906569_2.png) [@Hardcawcanary](https://forums.unrealengine.com/u/Hardcawcanary)\
**Post date:** [November 14, 2024, 1:03am UTC](https://forums.unrealengine.com/t/live-edit-session-issue/2108177/9 "2024-11-14T01:03:14Z")

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Could be references stuck in the HLOD layer ???

I’ve found some stuff doesn’t clear from the HLOD layer and using Delete HLODs from the Build menu doesn’t really clear it.  
If you want to try replacing HLOD layer with a new one, this is the steps I use, I have one map where I have done this more than 15 times…

This is how I replace HLOD Layer (pasted from a text file)

- Close Fortnite Edit/Play Mode
- Check-in Changes and make a snapshot with URC
- Make a new HLOD Layer in Content Browser - Right Click\>World\>HLOD Layer
- Delete existing HLOD Layer - Replace References to the new one -
- DON’T Save When it asks, otherwise it will possibly keep the bad references in there
- Double Click on Level Thumbnail
- Now you can Save if prompted.
- Then do a Build Landscape - ignore Yellow Warnings - use drop the down filter to deselect them - deal with Red Errors
- Double Click your Level Thumbnail again, Save if prompted
- Build HLODs
- Try to launch session

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<div class="post-metadata">

**Author:** ![ThanosPapa2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ThanosPapa2](https://forums.unrealengine.com/u/ThanosPapa2)\
**Post date:** [November 14, 2024, 7:30am UTC](https://forums.unrealengine.com/t/live-edit-session-issue/2108177/10 "2024-11-14T07:30:27Z")

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Now I see the problem. The editor will automatically try to upload a second level with the same name but with -1 at the end, when trying to launch the session with around 66,000 actors. I lowered it to around 65,500 actors and the error doesn’t appear.
