# Live Edit session drops ~5 minutes after launch, client never joins the island

**URL:** <https://forums.unrealengine.com/t/live-edit-session-drops-5-minutes-after-launch-client-never-joins-the-island/2841968>\
**Category:** Issues and Bug Reporting\
**Tags:** closed, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [October 17, 2026, 6:27pm UTC](https://forums.unrealengine.com/t/live-edit-session-drops-5-minutes-after-launch-client-never-joins-the-island/2841968 "2026-10-17T18:27:35Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Wertandrew](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wertandrew/32/916192_2.png) [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Post date:** [October 17, 2026, 6:27pm UTC](https://forums.unrealengine.com/t/live-edit-session-drops-5-minutes-after-launch-client-never-joins-the-island/2841968/1 "2026-10-17T18:27:35Z")

</div>

### Summary

Launch Session (Live Edit) starts normally: the project validates, uploads, and a Fortnite client opens.  
The game server comes up and reaches PreGame. The client, however, stays in the Fortnite front-end menu  
and never travels to the island. About 3.5 minutes after the server reached PreGame, the server shuts  
itself down with **“The server shut down because no game clients are connected.”** and the editor drops  
the session (“Session Disconnected”).

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Live Edit

### Steps to Reproduce

1. Open the project in UEFN.
2. Click **Launch Session**.
3. Wait at the Fortnite client’s front-end without doing anything.
4. After ~5 minutes the editor toolbar shows **Session Disconnected** ; the client is still in the menu.

### Expected Result

After the server reaches PreGame, the client is sent to the island and the match can start.

### Observed Result

The editor’s content step for the client never completes; the client is never sent to the island, and the server times out for having no players.

### Platform(s)

PC

### Additional Notes

| Time | Where | Event |
| --- | --- | --- |
| 17:52:25 | Editor | Play flow starts (`Flow Guid 3BD8C1F44A2DB1B6274CCA8AB7E69F00`), upload begins |
| 17:52:28 | Editor | Local validation runs and passes |
| 17:52:37 | Client | Fortnite client launched (log opens 17:52:42) |
| 17:52:43 | Editor | Upload `UpToDate`; `Session -> Complete Activity: DistributingToConnectedSession` |
| 17:52:43 | Editor | `Session -> Start Activity: LoadingNewContent - Cooking for client and server platforms` |
| 17:52:53 | Client | `LoadMap: /Game/Maps/Frontend` (the only map the client ever loads) |
| 17:54:03 | Editor | Beacon: `MinigameStateChanged: EFortMinigameState::PreGame` (server is up) |
| 17:54:05 | Editor | `Cooking for server platforms finished, waiting on client platforms...` |
| 17:54-17:57 | Both | No further session activity; the client makes no join / travel attempt |
| 17:57:41 | Editor | Beacon closed remotely (`beacon_client_connection_closed_remotely`, `ControlChannelClose`) |
| 17:57:41 | Editor | `OnValkyrieBeaconNotifiedOfServerShutdown - game server was shutdown. Reason: The server shut down because no game clients are connected.` |
| 17:57:41 | Editor | `HandleServerConnectionLost`; `PlayFlow=315.605` s |
| 18:04:34 | Editor | Epic Connect drops: `EOS_EpicConnect_TokenIsNoLongerValid`, reconnects and resubscribes by 18:04:36 |

---

<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [October 21, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/live-edit-session-drops-5-minutes-after-launch-client-never-joins-the-island/2841968/5 "2026-10-21T16:00:29Z")

</div>

FORT-1175585 has been ‘Closed’ as a duplicate of an existing known issue. Origin Issue: FORT-1175582, Origin Topic: [UEFN live edit, the client never joins the edit session (server shuts down, "no game clients")](https://forums.unrealengine.com/t/uefn-live-edit-the-client-never-joins-the-edit-session-server-shuts-down-no-game-clients/2841772)
