# Listen server vs Dedicated server

**URL:** <https://forums.unrealengine.com/t/listen-server-vs-dedicated-server/462526>\
**Category:** Multiplayer & Networking\
**Tags:** dedicated-server, client-to-server, unreal-engine, fps, Performance, Multiplayer, question\
**Created:** [March 17, 2020, 11:12am UTC](https://forums.unrealengine.com/t/listen-server-vs-dedicated-server/462526 "2020-03-17T11:12:39Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![aykhlf\_yassir](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@aykhlf\_yassir](https://forums.unrealengine.com/u/aykhlf_yassir)\
**Post date:** [March 17, 2020, 5:31pm UTC](https://forums.unrealengine.com/t/listen-server-vs-dedicated-server/462526/3 "2020-03-17T17:31:58Z")

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if its a Lan game, use Listen server, its free and very fast in that case.  
if not and the players are far away from each other use dedicated server

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