I’ve found that, in UE 5.4, in the stock “Third Person Character template” Project, that the Listen Server sees client pawns animating at a lower playback rate, irrespective of how they’re moving.
With a very standard project set to “Standalone” with 2 players and “Average” Emulated network lag, this looks like the following:
[Vimeo](https://Video capture of the issue)
In the template the Character defaults to replicate and everything “kind of” works, but the Listen Server player will see remote pawns “gliding” slightly at a lower playback speed relative to the client.
All clients can see each other (and the server) animating at the correct playback speed.
I’d noticed this deeper into our own project, and was surprised to find that I could reproduce it in the default template, but not in the Lyra Starter Project.
Does anyone know why this seems to be the default UE behavior for listen servers?
Is it just a bad idea to use the standard Character/CMC for a co-op experience?
Any advice would be really appreciated.