That worked! Thanks so much - I was about to give up on LAN play for the iPhone. Just one more thing - I hard-coded one of my phones ip address in the open] call just to test, because I couldn’t see a way to get it in the response from the Find Session (actually Find Session Advanced) node. Is there a way to get the server’s ip address in blueprints so I can append it to the Extra Settings when I call Create Advanced Session?
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