Hey there,
I was just curious if there is a list of engine globals somewhere? I did a seach for “extern ENGINE_API class” and got the following
C:\Program Files (x86)\Epic Games\4.14\Engine\Source\Runtime\Engine\Classes\Engine\World.h(3154):extern ENGINE_API class UWorldProxy GWorld;
C:\Program Files (x86)\Epic Games\4.14\Engine\Source\Runtime\Engine\Private\GameViewportClient.cpp(50):extern ENGINE_API class FLightMap2D* GDebugSelectedLightmap;
C:\Program Files (x86)\Epic Games\4.14\Engine\Source\Runtime\Engine\Public\EngineGlobals.h(8):extern ENGINE_API class UEngine* GEngine;
C:\Program Files (x86)\Epic Games\4.14\Engine\Source\Runtime\Engine\Public\EngineGlobals.h(17):extern ENGINE_API class UGameplayTagsManager* GGameplayTagsManager;
C:\Program Files (x86)\Epic Games\4.14\Engine\Source\Runtime\Engine\Public\PhysicsPublic.h(83):extern ENGINE_API class FPhysXAllocator* GPhysXAllocator;
C:\Program Files (x86)\Epic Games\4.14\Engine\Source\Runtime\Engine\Public\PhysicsPublic.h(86):extern ENGINE_API class FPhysCommandHandler* GPhysCommandHandler;
C:\Program Files (x86)\Epic Games\4.14\Engine\Source\Runtime\Engine\Public\UnrealClient.h(961):extern ENGINE_API class FCommonViewportClient* GStatProcessingViewportClient;
C:\Program Files (x86)\Epic Games\4.14\Engine\Source\Runtime\Renderer\Private\LightMapRendering.h(12):extern ENGINE_API class FLightMap2D* GDebugSelectedLightmap;
but was curious if there is documentation outlining all globals (perhaps those that do not have that specific signature)?