I’m pretty new to Unreal. I’ve been going through tutorials. I’ve been looking at the sample projects, which are really impressive and frankly overwhelming!
The tutorials are great but so far the blueprints they’ve had me create are Level blueprints. That’s nice and easy, all the logic in one place.
I spent some time in the Content Examples sample - the one with the hallways of demos. Neat stuff, but when I came to try to figure out how e.g. the “fmod” example works, I couldn’t even locate the blueprint containing the fmod call! It’s certainly not in the level blueprint. Turns out there are blueprints attached to all kinds of objects! (A couple of days later I found fmod attached to the material - it works along with the button blueprint and the slider blueprint, and possibly others!)
All the disconnectedness makes it difficult to visualize how the examples are working.
Is this just something that I will eventually pick up through experience?
Is there a list or overview of all blueprints used so I can peek at them all, see how they’re connected?
Aside: I know C++ well, used it for many years outside Unreal. Should I even be trying out Blueprints at all, or just stay with C++ and learning Unreal’s class library?)