# Liquid health?

**URL:** <https://forums.unrealengine.com/t/liquid-health/691860>\
**Category:** Blueprint\
**Tags:** unreal-engine, UI, Widget, question, UMG\
**Created:** [November 16, 2022, 9:19am UTC](https://forums.unrealengine.com/t/liquid-health/691860 "2022-11-16T09:19:08Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [November 16, 2022, 9:34am UTC](https://forums.unrealengine.com/t/liquid-health/691860/2 "2022-11-16T09:34:39Z")

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Perhaps you could take advantage of something like this:

> [@Unreal Engine 4 UI Health Orb Effect](https://forums.unrealengine.com/t/unreal-engine-4-ui-health-orb-effect/450260/13):
>
> For anyone still interested in this, here’s a slightly more flexible one I made this morning: The material: Each wave is wrapped in a material function so you can add as many layers as needed: And hooked up to a widget slider, just to demo it: [[Image from Gyazo]](https://gyazo.com/c9decfca068038563ea80c47dc5422b0) Exposed parameters: You will need an actual artist to prettify it, though.

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