# Linux touchscreen inactive when game launches

**URL:** <https://forums.unrealengine.com/t/linux-touchscreen-inactive-when-game-launches/374655>\
**Category:** Platform & Builds\
**Tags:** Input, Linux, unreal-engine, UE4, CPP, question\
**Created:** [October 27, 2016, 6:52pm UTC](https://forums.unrealengine.com/t/linux-touchscreen-inactive-when-game-launches/374655 "2016-10-27T18:52:29Z")\
**Posts on this page:** 1\
**Showing post:** 14

<div class="post-metadata">

**Author:** ![aaron.fritz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@aaron.fritz](https://forums.unrealengine.com/u/aaron.fritz)\
**Post date:** [October 30, 2024, 3:27pm UTC](https://forums.unrealengine.com/t/linux-touchscreen-inactive-when-game-launches/374655/14 "2024-10-30T15:27:41Z")

</div>

Having a issue

> [@Maxium Touch Index Exceeded, 10, the maxium index allowed is 9](https://forums.unrealengine.com/t/maxium-touch-index-exceeded-10-the-maxium-index-allowed-is-9/450109/16):
>
> Ok it seems the issue is that I get a touchStarted event, but I also get a mouse event. which prevents the touchEnded to happen.

Seems to be a issue same as this as TouchDown for some reason gets interupted by the mouse.

Which then leads to the first index (or more after that) to stay in the same position and not release

Any help here would be greatly appreciated

---

_[View the full topic](https://forums.unrealengine.com/t/linux-touchscreen-inactive-when-game-launches/374655)._
