I am working for the School of Computer Science at McGill University and some students showed interest for us to run the Unreal Engine on our machines. I was experimenting with a distributed install on a read-only NFS share that every students can access and it seems I am getting all kind of problems due to the engine trying to write to its own files (e.g. …]/UnrealEngine/Engine/Source/Programs/DotNETCommon/DotNETUtilities/obj/Development/DotNETUtilities.csproj.FilesWrittenAbsolute.txt).
Unfortunately, we cannot give enough space to every student to run their own copy in their home directory, so I was looking for guidance on how to make the Engine behave in a more restricted environment.
Any help is welcome!