[Linux] Editor stuck at 35% "Verifying Global Shaders for GLSL_430"

Ah I see. I have an intel core i7 7700HQ. 4 Cores 8 Threads. Do you know how I can dedicate more cores to the editor? Or a workaround given my specs which should be more than enough to work in ue4. I just switched to linux so I know my specs shouldnt be the problem