Linking error when creating new C++ project

I am trying to follow the Video Tutorial 3rd Person Power-Up Game w/ C++, however when I try to create the project I receive the following errors

The project could not be compiled. Would you like to open it in Visual Studio?

Running C:/Program Files/Epic Games/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe TutorialCode01 Development Win64 -project=“C:/Users/Andrew/Unreal Projects/TutorialCode01/TutorialCode01.uproject” -rocket -editorrecompile -progress -noubtmakefiles
InitD3DDevice
Parsing headers for TutorialCode01Editor
Reflection code generated for TutorialCode01Editor
Performing 8 actions (4 in parallel)
[2/8] Resource ModuleVersionResource.rc.inl
[3/8] Resource PCLaunch.rc
PCH.TutorialCode01.h.cpp
TutorialCode01.generated.cpp
TutorialCode01Character.cpp
TutorialCode01GameMode.cpp
TutorialCode01.cpp
[8/8] Link UE4Editor-TutorialCode01.dll
LINK : fatal error LNK1181: cannot open input file ‘wininet.lib’
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: C:\Users\Andrew\Unreal Projects\TutorialCode01\Binaries\Win64\UE4Editor-TutorialCode01.dll
Total build time: 31.70 seconds

So I click on the Open in Visual Studio button and then receive this error.

Unsupported
This version of Visual Studio is unable to open the following projects. The project types may not be installed or this version of Visual Studio may not support them.
For more information on enabling these project types or otherwise migrating your assets, please see the details in the “Migration Report” displayed after clicking OK.
- TutorialCode01, “C:\Users\Andrew\Unreal Projects\TutorialCode01\Intermediate\ProjectFiles\TutorialCode01.vcxproj”
- UE4, “C:\Users\Andrew\Unreal Projects\TutorialCode01\Intermediate\ProjectFiles\UE4.vcxproj”

No changes required
These projects can be opened in Visual Studio 2013, Visual Studio 2012, and Visual Studio 2010 SP1 without changing them.
- Engine, “Engine”
- Games, “Games”
- TutorialCode01, “C:\Users\Andrew\Unreal Projects\TutorialCode01\TutorialCode01.sln”

Any help is greatly appreciated, thanks.

Hello o/

i know this is a really old post but i get the same error:



The project could not be compiled. Would you like to open it in Visual Studio?

Running D:/UnrealEngines/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe aaaac Development Win64 -project="D:/Projects/_Unreal_Projects/aaaac/aaaac.uproject" -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for aaaac (no existing makefile)
@progress push 5%
Parsing headers for aaaacEditor
  Running UnrealHeaderTool "D:\Projects\_Unreal_Projects\aaaac\aaaac.uproject" "D:\Projects\_Unreal_Projects\aaaac\Intermediate\Build\Win64\aaaacEditor\Development\aaaacEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for aaaacEditor in 7,4318859 seconds
@progress pop
Performing 15 actions (4 in parallel)
[3/15] Resource PCLaunch.rc
[2/15] Resource ModuleVersionResource.rc.inl
SharedPCH.Engine.cpp
aaaac.cpp
aaaacGameMode.cpp
aaaacCharacter.cpp
aaaacHUD.cpp
aaaacProjectile.cpp
aaaacCharacter.gen.cpp
aaaac.init.gen.cpp
aaaacGameMode.gen.cpp
aaaacHUD.gen.cpp
aaaacProjectile.gen.cpp
[14/15] Link UE4Editor-aaaac.dll
[15/15] Link UE4Editor-aaaac.lib
LINK : fatal error LNK1181: Eingabedatei "wininet.lib" kann nicht ge?ffnet werden.
   Bibliothek "D:\Projects\_Unreal_Projects\aaaac\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-aaaac.lib" und Objekt "D:\Projects\_Unreal_Projects\aaaac\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-aaaac.exp" werden erstellt.
ERROR: UBT ERROR: Failed to produce item: D:\Projects\_Unreal_Projects\aaaac\Binaries\Win64\UE4Editor-aaaac.dll
Total build time: 88,52 seconds (Local executor: 0,00 seconds)


Did you solve this Problem somehow?

Greetings Q