Hi Guys,
I need your help with a Linker Error. I created a custom C++ class which is basically a JNI Bridge to Android and it builds ok in Xcode, I am not getting any error messages in XCode. But when I launch this project using the Unreal Editor, linker is throwing an error. I
I am using Macbook Sierra and UE ver 4.13.
Appreciate any help regarding this error.
Thanks
Here are my error messages:
LogPlayLevel: CommandUtils.Run: Run: mono “/Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe” hazardnetworking Android Development -Project=“/Users//Documents/Projects/UnrealProjects/MyProjectName 4.13 - 6/MyProjectName.uproject” “/Users//Documents/Projects/UnrealProjects/MyProjectName 4.13 - 6/MyProjectName.upro
ject” -remoteini=“/Users//Documents/Projects/UnrealProjects/MyProjectName 4.13 - 6” -noxge -nocreatestub -NoHotReload -ignorejunk
LogPlayLevel: UnrealBuildTool: Performing 1 actions (4 in parallel)
LogPlayLevel: UnrealBuildTool: [1/1] clang++ MyProjectName-arm64-es2.so
LogPlayLevel: UnrealBuildTool: /Users//NVPACK/android-ndk-r10e/toolchains/aarch64-linux-android-4.9/prebuilt/darwin-x86_64/lib/gcc/aarch64-linux-android/4.9/…/…/…/…/aarch64-linux-android/bin/ld.gold: internal error in read_cie, at /s/ndk-toolchain/src/build/…/binutils/binutils-2.25/gold/ehframe.cc:919
LogPlayLevel: UnrealBuildTool: clang: error: linker command failed with exit code 1 (use -v to see invocation)
LogPlayLevel: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: /Users//Documents/Projects/UnrealProjects/MyProjectName 4.13 - 6/Binaries/Android/MyProjectName-arm64-es2.so
LogPlayLevel: UnrealBuildTool: Total build time: 3.24 seconds