LINK : fatal error LNK1181

The project could not be compiled. Would you like to open it in Visual Studio?

Running C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project=“C:/Users//Documents/Unreal Projects/MyProject3/MyProject3.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for MyProject3Editor (no existing makefile)
@progress push 5%
Parsing headers for MyProject3Editor
Running UnrealHeaderTool “C:\Users\Documents\Unreal Projects\MyProject3\MyProject3.uproject” “C:\Users\Documents\Unreal Projects\MyProject3\Intermediate\Build\Win64\MyProject3Editor\Development\MyProject3Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
Reflection code generated for MyProject3Editor in 1,6145606 seconds
@progress pop
Building MyProject3Editor…
Using Visual Studio 2022 14.31.31107 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.31.31103) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from MyProject3 unity file: MyProject3.cpp, MyProject3GameModeBase.cpp
Determining max actions to execute in parallel (8 physical cores, 8 logical cores)
Executing up to 8 processes, one per physical core
Building 9 actions with 8 processes…
[1/9] Resource Default.rc2
[2/9] Compile SharedPCH.Engine.ShadowErrors.cpp
[3/9] Compile MyProject3.init.gen.cpp
[4/9] Compile MyProject3.cpp
[5/9] Compile MyProject3GameModeBase.cpp
[6/9] Compile MyProject3GameModeBase.gen.cpp
[7/9] Link UnrealEditor-MyProject3.lib
Cr?ation de la biblioth?que C:\Users\Documents\Unreal Projects\MyProject3\Intermediate\Build\Win64\UnrealEditor\Development\MyProject3\UnrealEditor-MyProject3.lib et de l’objet C:\Users\Documents\Unreal Projects\MyProject3\Intermediate\Build\Win64\UnrealEditor\Development\MyProject3\UnrealEditor-MyProject3.exp
[8/9] Link UnrealEditor-MyProject3.dll
LINK : fatal error LNK1181: impossible d’ouvrir le fichier en entr?e ‘delayimp.lib’

Please I have this message which is displayed when I launch a c++ project on Unreal.