LineTrace Going Through Skeletal Meshes

I am trying to make some skeletal meshes moveable with mouse click. For some reason the line trace just goes straight through them…Any other mesh or skeletal mesh the line trace picks up. Can someone help me at all.

All the settings look the same on another skeletal mesh asset i have that the line trace picks up. Cannot see a problem with this skeletal mesh at all.

Thanks

Edit*
Something i noticed if i pull the mesh out in the editor the line trace picks it up…The way i have set it up is so i can select the mesh in the editor through the actor_bp, replacing the empty component with one i selected. when done this way it goes straight through it…

Here is what im doing and the settings look fine to me?

Omg, i feel like a complete idiot…I had the line trace set to ignore itself…Be careful when tracing from within the same actor as the trace is comming from…So simple solution but i have been stuck on this for hours. Haha!


Your “Collision Enabled” is set to “No Collision”.

It will ignore any line traces. You need to set it to Query Only or Query and Physics

The Query part is the import factor when it comes to any type of tracing.

yea sorry that screenshot was wrong…I had the line trace ignoring itself when i was tracing through the same actor bp as the components i wanted to trace. lol

No problem. Happy coding :slight_smile:

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