Hey everybody !
I’m facing an issue and was wondering if any of you had ever encountered it and fixed it. I have an actor made of one ProceduralMeshComponent. Mesh is generated during postload, and a convex hull is calculated and added for collision purposes. In the PIE, I can confirm with pxvis collision and the PVD that the collision meshes are properly generated and are actually blocking my character as expected. However, if I try to do a line trace, even with ECC_Visibility, it doesn’t find anything. The mesh has collisions enabled (QueryAndPhysics) and response to all channels set to ECR_Block in the constructor. Any idea where I could start my troubleshooting ?
Thanks !