Line Trace won't hit certain actors, regardless of channels/objects?

I’m having a similar issue, however I can’t rely on adding my own collision components to each mesh that this is happening to. There’s just too many of them and they’re too complicated. But in my case even a standard cube you can place in the world isn’t blocking the trace. Only my landscape mesh and static meshes spawned by actors specifically actually block it. Regardless of profile or if I have Trace Complex on.